General Updates (February)
Heyo heyo. I've been diligent about posting update info on other sites, but I really figured I should say something directly on itch, as well!
So I should letcha know, since October there have been many silent changes beneath the hood. What first comes to mind are...
a few sound effects I've added,
tweaks to inventory (Now you can unequip all items at once, click to unequip, get way more info about your items by clicking ?, and I now have a system to load new items in)
sprite changes (Poison makes ya green, Jelly makes ya blue, Bimbo makes ya pink, so on)
many many many bug fixes
new endings & scenes (Like 4 or 5 at least)
two new battles (mimic & tentaworm)
This is only talking about public-facing stuff. As mentioned before, this is Part 1, so when Part 2 releases, it will be more or less an equal amount of new content to Part 1. I've kept implementing bug fixes and quality of life changes in the background, but what I was going for was large punchy releases every few months rather than slow incremental change. Much of the content is already in the game as a series of scattered scenes and battles, accessible to supporters, just not yet attached to the main rooms, if that makes sense.
Slime Dungeon Part 1.99~
Lewd TF/Vore Dungeon Crawler
Status | Released |
Author | FlagCatcher |
Genre | Interactive Fiction, Adventure, Role Playing, Visual Novel |
Tags | Adult, Female Protagonist, Horror, Monsters, Pixel Art, Turn-Based Combat |
More posts
- Slime Dungeon 1.5Jul 20, 2022
- UI updateOct 28, 2021